Age group for this training : 7–14 Years
Course Objective:
To introduce kids to the world of programming and logical thinking through Scratch, a visual coding platform by MIT. Students will learn to create interactive stories, animations, and games while developing creativity, problem-solving, and computational thinking.
Course Learning Outcomes:
- By the end of the course, learners will be able to:
- Understand coding fundamentals and logic through drag-and-drop blocks
- Create animations, stories, and mini-games using Scratch
- Develop problem-solving and creative thinking skills
- Use loops, conditionals, and variables in fun projects
- Build and share their own interactive projects online
Tools & Requirements:
- Computer or laptop with internet access
- Scratch software or access to scratch.mit.edu
- Basic mouse and keyboard skills
Detailed Course Outline:
Module 1: Introduction to Coding and Scratch
- What is coding? Why do we code?
- Introduction to Scratch interface
- Creating an account and exploring the stage, sprites, and scripts area
- Understanding motion, looks, and sound blocks
- First project: “My Dancing Sprite”
Module 2: Working with Sprites and Backgrounds
- Adding, deleting, and customizing sprites
- Changing costumes and creating animations
- Working with backdrops and scene transitions
- Project: “Animated Story – My Day at the Park”
Module 3: Motion and Events
- Moving sprites using motion blocks
- Using event blocks like “when clicked,” “when key pressed”
- Understanding X and Y coordinates
- Project: “Catch the Apple” mini game
Module 4: Sound and Looks
- Adding music and sound effects
- Recording your own sounds
- Using “say” and “think” blocks for dialogue
- Project: “Talking Pet Game”
Module 5: Control Blocks and Loops
- Introduction to repeat and forever loops
- Using “wait,” “if-then,” and “if-else” blocks
- Timing and sequencing actions
- Project: “Moving Car Animation”
Module 6: Sensing and Interaction
- Using sensing blocks to detect keypresses and collisions
- Interactive games with mouse pointer and touch detection
- Project: “Maze Runner Game”
Module 7: Variables and Operators
- What are variables?
- Using score, timer, and lives in games
- Performing math with operators
- Project: “Space Adventure Game”
Module 8: Broadcasting and Advanced Features
- Using broadcast and message blocks to control multiple sprites
- Synchronizing events and story scenes
- Project: “Interactive Storybook”
Module 9: Creating a Complete Game
- Game design basics (start screen, instructions, levels, score system)
- Adding sound, animations, and visual effects
- Testing and debugging
- Project: “Build Your Own Arcade Game”
Module 10: Sharing and Showcasing Projects
- Saving and sharing projects on the Scratch website
- Exploring other kids’ creations for inspiration
- Group showcase: Present your final project
- Certificate of Achievement
Teaching Methods:
- Step-by-step live demonstrations
- Fun coding challenges and quizzes
- Group collaboration and creativity sessions
- Interactive storytelling and animation exercises